Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [3] >5< [7] ... [163]
#1708 5 Hour CAT
Start: Sep 02,2012 19:00
End: Sep 03,2012 00:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200
Victory conditions: Winner:CHIMERAA
Speed: 300
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings
#1707

Details
Start: Sep 02,2012 13:00
End: Sep 02,2012 18:00
Description:
Summer Team Tournament Round 12 THIS IS THE LAST ROUND IN THIS TOURNAMENT.
Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Victory conditions: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings
#1706 12 Hour *NO HAULS*
Start: Sep 01,2012 23:00
End: Sep 02,2012 11:00
Description:
Caution:
*NO HAULS*
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 5 HQ, Level 15 Farm, Level 15 Warehouse, Level 5 Barracks, Level 5 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 5 Stable.
  • 35 minutes beginner protection. Ratio protection active for the first 5 hours, 40 minutes (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings
#1705 10 Hour Cluster
Start: Sep 01,2012 12:00
End: Sep 01,2012 22:00
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings
#1704

Details
Start: Aug 31,2012 11:00
End: Sep 01,2012 11:00
Description: Summer Team Tournament Round 11
  • 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2250 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed: 200
Unit speed: 0.6
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings
#1703 3 day x 225
Start: Aug 28,2012 10:00
End: Aug 31,2012 10:00
Description:
  • 40 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • No paladin
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 200 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 200 premium points. Players in the top tribe receive 30 premium points each. Player in the top tribe must be in the top 30 and have at least 10 villages to receive a prize.
Speed: 225
Unit speed: 0.65
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings
#1702 9 hour x 50
Start: Aug 28,2012 00:00
End: Aug 28,2012 09:00
Description:
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 600 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200
Victory conditions: Top player receives 100 premium points
Speed: 50
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings
#1701 Cluster Round x 300
Start: Aug 27,2012 14:00
End: Aug 27,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 40 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings
#1700 12 hour x 400 *NO HAULS*
Start: Aug 27,2012 01:00
End: Aug 27,2012 13:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.
*NO HAULS*

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings
#1699

Details
Start: Aug 26,2012 18:00
End: Aug 27,2012 00:00
Description:
Summer Team Tournament Round 10
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 50 to 50 each time
No barb nobling
*NO HAULS*

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 15 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Victory conditions: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed: 370
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings