Speed Rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
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#1390 12 hour x200
| Start: | Saturday, 02/04/2012 23:00 |
| End: | Sunday, 02/05/2012 11:00 |
| Description: | Caution:
The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 45 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
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| Player limit: | 100 | | Requirements for victory: | Top player receives 100 premium points
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| Speed: | 200 |
| Unit speed: | 0.7 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | Yes |
| Building queue: | Yes |
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