Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

Former rounds
Current rounds
Planned rounds
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#1749 New Year round!

Start:Sunday, 12/30/2012 18:00
End:Wednesday, 01/02/2013 18:00
Description:This is a “cluster” round. Noblemen can travel a maximum distance of 20 fields.
  • Speed 100
  • Unit speed 0.75
  • 60 minutes beginner protection.
  • Bonus villages: Advanced bonus villages. Barbarian villages grow to a maximum of 2000 points.
  • Tribe limit: 10
  • Simple technology system.
  • Archers active, paladin active without weapons.
  • Coin academy
  • Militia active up to 2 villages. Duration 1 hour.
  • Points-based morale.
  • Ratio protection active for the first 6 hours (10%).
  • Sleep mode active.
  • There will be an attack and support gap of 100ms.
Player limit:600
Requirements for victory:The top-ranked player at the end of the round will receive the forum title Celebrated Speeder 2012.
Speed:100
Unit speed:0.75
Sleep mode:Yes
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1748 Christmas Treat Round!

Start:Sunday, 12/23/2012 18:00
End:Thursday, 12/27/2012 18:00
Description:This is a “cluster” round. Noblemen can travel a maximum distance of 20 fields.
  • Speed 80
  • Unit speed 0.75
  • Beginner protection of 2 hours.
  • Player limit 750
  • Bonus villages: Advanced bonus villages. Barbarian villages grow to a maximum of 4000 points.
  • Tribe limit: 15
  • Simple technology system.
  • Archers active but no paladin.
  • Coin academy
  • Militia active up to 2 villages. Duration 1 hour.
  • Points-based morale.
  • Ratio protection active for the first 12 hours (10%).
  • There will be an attack and support gap of 100ms.
Player limit:750
Requirements for victory:The top-ranked player at the end of the round will receive the forum title Speed Santa 2012.
Speed:80
Unit speed:0.75
Sleep mode:Yes
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1747 Halloween Round

Start:Friday, 10/26/2012 17:00
End:Friday, 11/02/2012 17:00
Description:
  • Attack gap of 100ms. No support gap.
  • Knights and archers enabled.
  • Barbarian and bonus villages grow to 3000 points.
  • Militia enabled for a duration of 1 hour
  • Coin academy
Player limit:2000
Requirements for victory:Top player receives 400 premium points. Players in the top tribe receive 30 premium points each.
Players in the top tribe must be in the top 50 and have a miminum of 4 villages to receive a prize.
Speed:35
Unit speed:0.75
Sleep mode:Yes
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1746 Weekend Free Round

Start:Friday, 09/28/2012 16:00
End:Sunday, 09/30/2012 16:00
Description:
  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:
Speed:275
Unit speed:0.6
Sleep mode:Yes
Account sitting:Yes
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1745 2 day x 300

Start:Wednesday, 09/26/2012 15:00
End:Friday, 09/28/2012 15:00
Description:
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:300
Unit speed:0.6
Sleep mode:Yes
Account sitting:Yes
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1744 2 day x 100

Start:Monday, 09/24/2012 14:00
End:Wednesday, 09/26/2012 14:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 750 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:100
Unit speed:0.5
Sleep mode:Yes
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1743 12 hour x100

Start:Monday, 09/24/2012 01:00
End:Monday, 09/24/2012 13:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:100
Unit speed:0.4
Sleep mode:No
Account sitting:No
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1742 3 Hour Solo *NO HAULS*

Start:Sunday, 09/23/2012 21:00
End:Monday, 09/24/2012 00:00
Description:Caution: Noblemen travel a maximum distance of 300 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 20 Barracks, Level 20 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 20 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Requirements for victory:
Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1741 6 hour CAT x300

Start:Sunday, 09/23/2012 14:00
End:Sunday, 09/23/2012 20:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:300
Unit speed:0.4
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1740 12 Hour x200

Start:Sunday, 09/23/2012 01:00
End:Sunday, 09/23/2012 13:00
Description:Caution: Noblemen travel a maximum distance of 300 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 15 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:200
Unit speed:0.3
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking


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