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#1729 6 hour BASH x350
Start: Saturday, 09/15/2012 14:00
End: Saturday, 09/15/2012 20:00
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
25 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. Top player (in Opponents Defeated as Attacker) receives 100 premium points
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1728 12 hour x 100
Start: Saturday, 09/15/2012 01:00
End: Saturday, 09/15/2012 13:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 5000 points.
Packet academy.
3-member tribe limit. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
Speed: 100
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1727 Random Round of the Week
Start: Friday, 09/14/2012 18:00
End: Saturday, 09/15/2012 00:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 50 to 50 each time.
One second Attack Gap.
60 minutes beginner protection.
No paladin
Archers active.
Simple tech smithy.
Barbs and advanced bonus villages grow to 3000 points.
Packet academy. Nobleman prices are constant.
0-member tribe limit.
Random starting location.
Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory: Top player receives 100 premium points
Speed: 300
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1726 hour x 375
Start: Friday, 09/14/2012 11:00
End: Friday, 09/14/2012 17:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
25 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 0.5 hours.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
Speed: 375
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1724 24 hour x 250
Start: Thursday, 09/13/2012 10:00
End: Friday, 09/14/2012 10:00
Description:
30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
No paladin
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2250 points.
Coin academy.
2-member tribe limit.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
Speed: 250
Unit speed: 0.5
Sleep mode: Yes
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1723 3 day x 100
Start: Monday, 09/10/2012 09:00
End: Thursday, 09/13/2012 09:00
Description: Caution:
The farm limit is active. Per farm level, 2000 units are supported.
40 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory: Top player receives 100 premium points
Speed: 100
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1722 7 hour x 300
Start: Monday, 09/10/2012 01:00
End: Monday, 09/10/2012 08:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
Paladin active (no items)
Archers active.
15-tech smithy (3 levels per technology).
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 0.5 hours.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
Speed: 300
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1721 3 hour x 400
Start: Sunday, 09/09/2012 21:00
End: Monday, 09/10/2012 00:00
Description: Caution:
Noblemen travel a maximum distance of 300 fields.
The farm limit is active. Per farm level, 150 units are supported.
20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
Paladin active (no items)
No archers.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1000 points.
Packet academy.
2-member tribe limit. No attacking tribemates. No outside support.
Ability to choose starting direction.
Militia not active.
Player limit: 200 Requirements for victory:
Speed: 400
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1720 First to hold 30 villages for 1 hour
Start: Sunday, 09/09/2012 10:00
End: Sunday, 09/09/2012 20:00
Description: CAUTION:
No barb nobling.
30 minutes beginner protection.
No paladin
No archers.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 2500 points.
Coin academy.
2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: First PLAYER to hold 30 villages for a period of 60 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Top player receives 100 premium points
Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1719 8 hour *NO HAULS*
Start: Sunday, 09/09/2012 01:00
End: Sunday, 09/09/2012 09:00
Description: Caution:
*NO HAULS*
No barb noblinf.
The farm limit is active. Per farm level, 1000 units are supported.
Increased starting build: Level 5 HQ, Level 15 Farm, Level 15 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 5 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 5 Market, Level 5 Stable, Level 5 Wall.
15 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
No paladin
No archers.
15-tech smithy (3 levels per technology).
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 300 points.
Packet academy. Nobleman prices are constant.
2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
Speed: 400
Unit speed: 0.3
Sleep mode: No
Account sitting: Yes
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking