Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

Former rounds
Current rounds
Planned rounds
[1] [2] [3] >4< [5] [6] ... [163]

#1718 6 hour Loopy Loyalty.

Start:Saturday, 09/08/2012 18:00
End:Sunday, 09/09/2012 00:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 35 to 50 each time.

  • 15 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:400
Unit speed:0.8
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1717 6 hour CAT

Start:Saturday, 09/08/2012 11:00
End:Saturday, 09/08/2012 17:00
Description:
Caution:
No nobling.
The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Top player receives 100 premium points
Speed:300
Unit speed:0.4
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1716 12 Hour x 200

Start:Friday, 09/07/2012 22:00
End:Saturday, 09/08/2012 10:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 200 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:200
Unit speed:0.2
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1715 6 Hour BASH

Start:Friday, 09/07/2012 15:00
End:Friday, 09/07/2012 21:00
Description:
Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Top player (in Opponents Defeated as Attacker) receives 100 premium points
Speed:350
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1714 2 day x 275

Start:Wednesday, 09/05/2012 14:00
End:Friday, 09/07/2012 14:00
Description:
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:275
Unit speed:0.4
Sleep mode:Yes
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1713 12 Hour x 100

Start:Wednesday, 09/05/2012 01:00
End:Wednesday, 09/05/2012 13:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:100
Unit speed:0.4
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1712 6 hour Loopy Loyalty

Start:Tuesday, 09/04/2012 18:00
End:Wednesday, 09/05/2012 00:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 35 to 50 each time.

  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Requirements for victory:Top player receives 100 premium points
Speed:400
Unit speed:0.4
Sleep mode:No
Account sitting:Yes
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1711 24 hour x 250

Start:Monday, 09/03/2012 17:00
End:Tuesday, 09/04/2012 17:00
Description:
  • 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2250 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:250
Unit speed:0.5
Sleep mode:Yes
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1710 12 hour x 100

Start:Monday, 09/03/2012 04:00
End:Monday, 09/03/2012 16:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:100
Unit speed:1
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1709 2 hour start up

Start:Monday, 09/03/2012 01:00
End:Monday, 09/03/2012 03:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 2 Timber camp, Level 2 Clay pit, Level 2 Iron mine.
  • 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:
Speed:225
Unit speed:0.8
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking


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