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#1718 6 hour Loopy Loyalty.
Start: Saturday, 09/08/2012 18:00
End: Sunday, 09/09/2012 00:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 35 to 50 each time.
15 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
Paladin active (no items)
No archers.
15-tech smithy (3 levels per technology).
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1717 6 hour CAT
Start: Saturday, 09/08/2012 11:00
End: Saturday, 09/08/2012 17:00
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 1000 units are supported.
25 minutes beginner protection.
No paladin
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 3000 points.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details. Top player receives 100 premium points
Speed: 300
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1716 12 Hour x 200
Start: Friday, 09/07/2012 22:00
End: Saturday, 09/08/2012 10:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 200 points.
Packet academy.
2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
Speed: 200
Unit speed: 0.2
Sleep mode: No
Account sitting: Yes
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1715 6 Hour BASH
Start: Friday, 09/07/2012 15:00
End: Friday, 09/07/2012 21:00
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
25 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details. Top player (in Opponents Defeated as Attacker) receives 100 premium points
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1714 2 day x 275
Start: Wednesday, 09/05/2012 14:00
End: Friday, 09/07/2012 14:00
Description:
30 minutes beginner protection.
No paladin
No archers.
15-tech smithy (3 levels per technology).
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 250 points.
Packet academy.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory: Top player receives 100 premium points
Speed: 275
Unit speed: 0.4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1713 12 Hour x 100
Start: Wednesday, 09/05/2012 01:00
End: Wednesday, 09/05/2012 13:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 5000 points.
Packet academy. Nobleman prices are constant.
3-member tribe limit. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
Speed: 100
Unit speed: 0.4
Sleep mode: No
Account sitting: Yes
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1712 6 hour Loopy Loyalty
Start: Tuesday, 09/04/2012 18:00
End: Wednesday, 09/05/2012 00:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 35 to 50 each time.
20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
Paladin active (no items)
Archers active.
15-tech smithy (3 levels per technology).
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 0.5 hours.
Requirements for victory: Top player receives 100 premium points
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: Yes
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1711 24 hour x 250
Start: Monday, 09/03/2012 17:00
End: Tuesday, 09/04/2012 17:00
Description:
30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
No paladin
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2250 points.
Coin academy.
5-member tribe limit.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory: Top player receives 100 premium points
Speed: 250
Unit speed: 0.5
Sleep mode: Yes
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1710 12 hour x 100
Start: Monday, 09/03/2012 04:00
End: Monday, 09/03/2012 16:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 5000 points.
Packet academy. Nobleman prices are constant.
3-member tribe limit. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory: Top player receives 100 premium points
Speed: 100
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1709 2 hour start up
Start: Monday, 09/03/2012 01:00
End: Monday, 09/03/2012 03:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Increased starting build: Level 2 Timber camp, Level 2 Clay pit, Level 2 Iron mine.
20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
Paladin active (no items)
No archers.
15-tech smithy (3 levels per technology).
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 4000 points.
Packet academy. Nobleman prices are constant.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Random starting location.
Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 200 Requirements for victory:
Speed: 225
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking