Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

Former rounds
Current rounds
Planned rounds
[1] ... [3] [4] >5< [6] [7] ... [163]

#1708 5 Hour CAT

Start:Sunday, 09/02/2012 19:00
End:Monday, 09/03/2012 00:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Winner:CHIMERAA
Speed:300
Unit speed:0.4
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1707

Details

Start:Sunday, 09/02/2012 13:00
End:Sunday, 09/02/2012 18:00
Description:
Summer Team Tournament Round 12 THIS IS THE LAST ROUND IN THIS TOURNAMENT.
Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Requirements for victory: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed:350
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#1706 12 Hour *NO HAULS*

Start:Saturday, 09/01/2012 23:00
End:Sunday, 09/02/2012 11:00
Description:
Caution:
*NO HAULS*
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 5 HQ, Level 15 Farm, Level 15 Warehouse, Level 5 Barracks, Level 5 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 5 Stable.
  • 35 minutes beginner protection. Ratio protection active for the first 5 hours, 40 minutes (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:400
Unit speed:0.6
Sleep mode:No
Account sitting:Yes
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1705 10 Hour Cluster

Start:Saturday, 09/01/2012 12:00
End:Saturday, 09/01/2012 22:00
Description:Caution: Noblemen travel a maximum distance of 10 fields.

  • 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:300
Unit speed:0.7
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1704

Details

Start:Friday, 08/31/2012 11:00
End:Saturday, 09/01/2012 11:00
Description:Summer Team Tournament Round 11
  • 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2250 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed:200
Unit speed:0.6
Sleep mode:Yes
Account sitting:No
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#1703 3 day x 225

Start:Tuesday, 08/28/2012 10:00
End:Friday, 08/31/2012 10:00
Description:
  • 40 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • No paladin
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 200 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 200 premium points. Players in the top tribe receive 30 premium points each. Player in the top tribe must be in the top 30 and have at least 10 villages to receive a prize.
Speed:225
Unit speed:0.65
Sleep mode:Yes
Account sitting:No
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1702 9 hour x 50

Start:Tuesday, 08/28/2012 00:00
End:Tuesday, 08/28/2012 09:00
Description:
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 600 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:50
Unit speed:0.7
Sleep mode:No
Account sitting:Yes
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1701 Cluster Round x 300

Start:Monday, 08/27/2012 14:00
End:Monday, 08/27/2012 23:00
Description:Caution: Noblemen travel a maximum distance of 10 fields.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 40 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:300
Unit speed:0.7
Sleep mode:No
Account sitting:No
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1700 12 hour x 400 *NO HAULS*

Start:Monday, 08/27/2012 01:00
End:Monday, 08/27/2012 13:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.
*NO HAULS*

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:400
Unit speed:0.4
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1699

Details

Start:Sunday, 08/26/2012 18:00
End:Monday, 08/27/2012 00:00
Description:
Summer Team Tournament Round 10
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 50 to 50 each time
No barb nobling
*NO HAULS*

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 15 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Requirements for victory: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed:370
Unit speed:0.7
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking


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