Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

Former rounds
Current rounds
Planned rounds
[1] ... [4] [5] >6< [7] [8] ... [163]

#1698 6 hour LOOPY LOYALTY

Start:Sunday, 08/26/2012 11:00
End:Sunday, 08/26/2012 17:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 35 to 50 each time.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Requirements for victory:Top player receives 100 premium points
Speed:400
Unit speed:0.8
Sleep mode:No
Account sitting:Yes
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1697

Details

Start:Saturday, 08/25/2012 10:00
End:Sunday, 08/26/2012 10:00
Description:
Summer Team Tournament Round 9
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 40 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2250 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed:250
Unit speed:0.7
Sleep mode:Yes
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#1696 12 hour x 250 . Raised.

Start:Friday, 08/24/2012 21:00
End:Saturday, 08/25/2012 09:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 15 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable, Level 1 Statue.
  • 45 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:250
Unit speed:0.6
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1695 6 hour bash x 350

Start:Friday, 08/24/2012 14:00
End:Friday, 08/24/2012 20:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Top player (in Opponents Defeated as Attacker) receives 100 premium points
Speed:350
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1694 12 hour x 200

Start:Friday, 08/24/2012 01:00
End:Friday, 08/24/2012 13:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:200
Unit speed:0.5
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1693 12 hour x 350

Start:Thursday, 08/23/2012 12:00
End:Friday, 08/24/2012 00:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:350
Unit speed:0.7
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1692 24 hour x 150

Start:Wednesday, 08/22/2012 11:00
End:Thursday, 08/23/2012 11:00
Description:
  • 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2250 points.
  • Coin academy.
  • 2-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:150
Unit speed:1
Sleep mode:Yes
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1691 2 day x 300

Start:Monday, 08/20/2012 10:00
End:Wednesday, 08/22/2012 10:00
Description:
  • 60 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 2500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:300
Unit speed:0.6
Sleep mode:Yes
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1690 12 hour x 100

Start:Sunday, 08/19/2012 21:00
End:Monday, 08/20/2012 09:00
Description:Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:100
Unit speed:0.4
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1689

Details

Start:Sunday, 08/19/2012 14:00
End:Sunday, 08/19/2012 20:00
Description:
Summer Team Tournament Round 8
Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Requirements for victory: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed:300
Unit speed:0.8
Sleep mode:No
Account sitting:No
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking


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