Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

Former rounds
Current rounds
Planned rounds
[1] ... [5] [6] >7< [8] [9] ... [163]

#1688 12 hour x100

Start:Sunday, 08/19/2012 01:00
End:Sunday, 08/19/2012 13:00
Description:
Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:100
Unit speed:0.4
Sleep mode:No
Account sitting:Yes
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1687 2 Hour BASH

Start:Saturday, 08/18/2012 22:00
End:Sunday, 08/19/2012 00:00
Description:
Caution: No nobling.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
  • 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Player limit:200
Requirements for victory:
Speed:400
Unit speed:1
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1686

Details

Start:Saturday, 08/18/2012 09:00
End:Saturday, 08/18/2012 21:00
Description:
Summer Team Tournament Round 7
Caution:
Noblemen travel a maximum distance of 15 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed:200
Unit speed:0.7
Sleep mode:No
Account sitting:No
Morale:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#1685 100% Loyalty, solo *NO HAULS*

Start:Saturday, 08/18/2012 00:00
End:Saturday, 08/18/2012 08:00
Description:
Caution:
*NO HAULS*
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 20 Wall, Level 15 Workshop, Level 5 Hiding place, Level 1 Academy.
  • 5 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 10000 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:350
Unit speed:0.4
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1684

Details

Start:Friday, 08/17/2012 17:00
End:Friday, 08/17/2012 23:00
Description:
Summer Team Tournament Round 6
Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Requirements for victory: YOU NEED TO REGISTER YOUR TRIBES TAG TO PLAY THIS TOURNAMENT - DETAILS HERE
You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round.
Speed:300
Unit speed:0.8
Sleep mode:No
Account sitting:Yes
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#1683 5 hour BASH x 275

Start:Friday, 08/17/2012 11:00
End:Friday, 08/17/2012 16:00
Description:
Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Top player (in Opponents Defeated as Attacker) receives 100 premium points
Speed:375
Unit speed:0.6
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1682 24 hour x 250

Start:Thursday, 08/16/2012 10:00
End:Friday, 08/17/2012 10:00
Description:
  • 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2250 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:250
Unit speed:0.5
Sleep mode:Yes
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1681 2 day x 50

Start:Tuesday, 08/14/2012 09:00
End:Thursday, 08/16/2012 09:00
Description:
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Speed:50
Unit speed:0.6
Sleep mode:Yes
Account sitting:Yes
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1679 12 hour *NO HAULS*, 100% loyalty x 350

Start:Monday, 08/13/2012 00:00
End:Monday, 08/13/2012 12:00
Description:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.
*NO HAULS*

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 20 Wall, Level 15 Workshop, Level 5 Hiding place, Level 1 Academy.
  • 5 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 10000 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Top player receives 100 premium points
Speed:350
Unit speed:0.4
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#1678 5 hour BASH x 275

Start:Sunday, 08/12/2012 18:00
End:Sunday, 08/12/2012 23:00
Description:
Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit:200
Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Top player (in Opponents Defeated as Attacker) receives 100 premium points
Speed:275
Unit speed:0.8
Sleep mode:No
Account sitting:No
Morale:No

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking


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