Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [409] >411< [413] ... [558]

#1592 5 hour x 400

Start: Jun 22,2012 15:00
End: Jun 22,2012 20:00
Description:
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1591 24 hour x 275

Start: Jun 21,2012 14:00
End: Jun 22,2012 14:00
Description:
  • 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2250 points.
  • Coin academy.
  • 2-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 275
Unit speed: 0.5
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1590 12 hour x 100 Raised start.

Start: Jun 21,2012 01:00
End: Jun 21,2012 13:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 100
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1589 Loopy Loyalty x 400

Start: Jun 20,2012 15:00
End: Jun 21,2012 00:00
Description:
Caution: The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 35 to 50 each time.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1588 5 Hour CAT x 300

Start: Jun 20,2012 09:00
End: Jun 20,2012 14:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Top player receives 100 premium points

Speed: 300
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1587 2 days x 250

Start: Jun 18,2012 08:00
End: Jun 20,2012 08:00
Description:
  • Increased starting build: Level 7 Timber camp, Level 7 Clay pit, Level 7 Iron mine.
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Random attack times x 2 seconds.
Victory conditions: Top player receives 100 premium points

Speed: 250
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1586 9 hour x 300

Start: Jun 17,2012 22:00
End: Jun 18,2012 07:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • Increased starting build: Level 7 Timber camp, Level 7 Clay pit, Level 7 Iron mine.
  • 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 600 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points

Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1585 5 hour BASH x 375

Start: Jun 17,2012 16:00
End: Jun 17,2012 21:00
Description:
Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Top player (in Opponents Defeated as Attacker) receives 100 premium points

Speed: 375
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1584 6 hour x 300

Start: Jun 17,2012 09:45
End: Jun 17,2012 15:00
Description: Caution: Noblemen travel a maximum distance of 300 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points

Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1583 Fixed tribes x 3

Start: Jun 17,2012 09:20
End: Jun 17,2012 09:42
Description: Caution: Noblemen travel a maximum distance of 100 fields.
The farm limit is active. Per farm level, 700 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 250 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points

Speed: 350
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated