Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#1412 One Hour solo round x 300.

Start: Feb 18,2012 23:00
End: Feb 19,2012 00:00
Description:
  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
  • 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1411 .Net v.Us v .Id v .Uk Friendly Match.

Start: Feb 18,2012 18:00
End: Feb 18,2012 22:00
Description:
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 20-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 80
Victory conditions: This is a private password only round for .net , .us, uk and .id team players.
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1410 3 Hour *NO HAULS* x 400.

Start: Feb 18,2012 14:00
End: Feb 18,2012 17:00
Description: Caution: Noblemen reduce loyalty by 100 to 100 each time.
  • NO Restart after nobling.
  • NO HAULS
  • Few Barbs

    • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
    • 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
    • Paladin active (no items)
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 4000 points.
    • Packet academy. Nobleman prices are constant.
    • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    • Militia not active.
    Player limit: 500
    Victory conditions: *WINNER* =
    Speed: 400
    Unit speed: 1
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1409 12 Hour x 100

    Start: Feb 18,2012 01:00
    End: Feb 18,2012 13:00
    Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

    • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
    • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 5000 points.
    • Packet academy.
    • 3-member tribe limit. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 100
    Unit speed: 0.4
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1408 4 Hour BASH x 400

    Start: Feb 17,2012 20:00
    End: Feb 18,2012 00:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • 25 minutes beginner protection.
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 1500 points.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.7
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1407 10 Hour CLUSTER round x 350.

    Start: Feb 17,2012 09:00
    End: Feb 17,2012 19:00
    Description: Caution: Noblemen travel a maximum distance of 10 fields.

    • 40 minutes beginner protection.
    • No paladin
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Barbs and advanced bonus villages grow to 3000 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 500
    Victory conditions: Top player receives 100 premium points

    Speed: 350
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1406 2 day x 200

    Start: Feb 15,2012 08:00
    End: Feb 17,2012 08:00
    Description: Caution: The farm limit is active. Per farm level, 1500 units are supported.

    • 40 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 250 points.
    • Coin academy.
    • 3-member tribe limit. No outside support.
    • Ability to choose starting direction.
    • Militia not active.
    Player limit: 500
    Victory conditions: Top player receives 100 premium points

    Speed: 200
    Unit speed: 0.8
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1405 6 hour x 150

    Start: Feb 15,2012 01:00
    End: Feb 15,2012 07:00
    Description:
    • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
    • 60 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 3000 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 6.0 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 150
    Unit speed: 1
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1404 King of the Hill x 400

    Start: Feb 14,2012 17:00
    End: Feb 14,2012 23:59
    Description: Caution: The farm limit is active. Per farm level, 700 units are supported.

    • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
    • 40 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2000 points.
    • Packet academy. Nobleman prices are constant.
    • 3-member tribe limit. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 500
    Victory conditions: Player to capture and hold THE HILL at the end of the round receives 150 premium points

    Speed: 400
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1403 2 day x 200

    Start: Feb 12,2012 20:00
    End: Feb 14,2012 16:00
    Description: Caution: The farm limit is active. Per farm level, 1500 units are supported.

    • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
    • 40 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Barbs and advanced bonus villages grow to 250 points.
    • Coin academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 500
    Victory conditions: Top player receives 100 premium points

    Speed: 200
    Unit speed: 0.8
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated