Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#1070 Midweek round

Start: Jul 25,2011 12:00
End: Jul 29,2011 12:00
Description: Caution: The farm limit is active. Per farm level, 2000 units are supported.

  • 90 minutes beginner protection. Ratio protection active for the first 1 days (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 800 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 33ms. Support gap 0ms.
Player limit: 100
Victory conditions: Top player receives 200 premium points

Speed: 120
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1069 12 hours of 400x

Start: Jul 24,2011 23:00
End: Jul 25,2011 11:00
Description:
  • 10 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1068 Championship - Round 9

Start: Jul 23,2011 10:00
End: Jul 24,2011 22:00
Description: Caution: Noblemen travel a maximum distance of 20 fields.

  • Increased starting build: Level 2 Farm, Level 3 Warehouse, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
  • 20 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
  • Attack gap 50ms. Support gap 50ms.
Player limit: 100
Victory conditions: Top player receives 100 premium points

This is a championship round. For details about championship rounds, please see this topic.
Speed: 250
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1066 10 Hour Conditional

Start: Jul 22,2011 23:00
End: Jul 23,2011 09:00
Description: The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 4.0 hours.
Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.Top player receives 100 premium points

Speed: 300
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1065 5 hour , No Restart x250

Start: Jul 22,2011 17:00
End: Jul 22,2011 22:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 35 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1000 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 50ms. Support gap 50ms.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 250
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1067 3 day x100 , 1 member tribe limit. Half price Nobles.

Start: Jul 19,2011 16:45
End: Jul 22,2011 16:45
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 3 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 60 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 4.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 100
Unit speed: 0.4
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1064 Round cancelled

Start: Jul 19,2011 16:00
End: Jul 19,2011 16:25
Description:
  • Increased starting build: Level 3 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 60 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.
Player limit: 100
Victory conditions: Top Tribe receives 200 premium points

Speed: 250
Unit speed: 0.4
Sleep mode: Yes
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1063 24 Hour Cluster.

Start: Jul 18,2011 15:00
End: Jul 19,2011 15:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.

  • Increased starting build: Level 5 Warehouse, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine.
  • 30 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 2.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 350
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1062 12 Hour x 200

Start: Jul 18,2011 02:00
End: Jul 18,2011 14:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 4 Warehouse, Level 1 Rally point, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 50ms. Support gap 50ms.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 200
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1060 Round 8 - Championship Round.

Start: Jul 16,2011 13:00
End: Jul 18,2011 01:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 1 Farm, Level 3 Warehouse, Level 4 Timber camp, Level 4 Clay pit, Level 4 Iron mine.
  • 90 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

This is a championship round. For details about championship rounds, please see this topic.
Speed: 250
Unit speed: 0.75
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated