Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [480] >482< [484] ... [556]

#802 5-hour bash, no nobling

Start: Sep 19,2010 20:00
End: Sep 20,2010 01:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 250
Unit speed: .6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#801 2 days of 200x - prize

Start: Sep 17,2010 19:00
End: Sep 19,2010 19:00
Description:
  • 40 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Scouts can only scout units.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Top player (points) receives 200 premium points
Speed: 200
Unit speed: .8
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#800 5-hour bash, no nobling

Start: Sep 17,2010 13:00
End: Sep 17,2010 18:00
Description: Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 350
Unit speed: .5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#799 10-hour cluster (constant nobles)

Start: Sep 17,2010 02:00
End: Sep 17,2010 12:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.
  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#798 12 hours of 300x

Start: Sep 16,2010 13:00
End: Sep 17,2010 01:00
Description: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
  • 10 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 2-member tribe limit.
  • Ability to choose starting direction.
Player limit: 100
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#797 24-hour Conditional Win - Prize

Start: Sep 15,2010 12:00
End: Sep 16,2010 03:50
Description:
  • 25 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • 50ms Attack/Support gap
Player limit: 100
Victory conditions: The first player to hold 175000 points for a period of a half an hour will win this round. If these conditions have been met, the round will close. If the winning conditions are not met by the end of the round, the highest rank player will be declared the winner.
  • 100 Premium points go to the winner!
  • Speed: 300
    Unit speed: .7
    Sleep mode: Yes
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #796 5-hour CAT

    Start: Sep 15,2010 06:00
    End: Sep 15,2010 11:00
    Description: The farm limit is active. Per farm level, 150 units are supported.
    • 15 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • Simple tech smithy.
    • Barbs and bonus villages grow to 1500 points.
    • Coin academy.
    • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • 50ms Attack/Support gap
    Player limit: 100
    Victory conditions:
    Speed: 350
    Unit speed: .4
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #795 12-hours of 400x

    Start: Sep 14,2010 17:00
    End: Sep 15,2010 05:00
    Description: Players start with increased building levels (HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).
    • 10 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 4000 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #794 3-day Old School 150x - prize

    Start: Sep 11,2010 16:00
    End: Sep 14,2010 16:00
    Description: Old School settings! The original units, original map graphics, and the original tech smithy system.
    • 40 minutes beginner protection.
    • No paladin.
    • No archers.
    • Unlimited tech smithy (10 levels per technology).
    • Units outside villages cannot be scouted.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 1000 points.
    • Packet academy.
    • 5-member tribe limit.
    • Random starting location.
    • Attack/Support gap: 50ms
    Player limit: 100
    Victory conditions: Top player (points) receives 200 premium points!
    Speed: 150
    Unit speed: .6
    Sleep mode: Yes
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #793 2 days of constant nobles

    Start: Sep 09,2010 15:00
    End: Sep 11,2010 15:00
    Description:
    • 30 minutes beginner protection.
    • No paladin.
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 1000 points.
    • Packet academy. Nobleman prices are constant.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 300
    Unit speed: .6
    Sleep mode: Yes
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated