Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [438] >440< [442] ... [564]

#1339 10 hour x 100

Start: Jan 02,2012 03:00
End: Jan 02,2012 13:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 100
Unit speed: 0.4
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1336 Barb Nobling Frenzy! x 1 HOUR.

Start: Jan 02,2012 01:00
End: Jan 02,2012 02:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 20 Wall, Level 15 Workshop, Level 5 Hiding place, Level 1 Academy.
  • 5 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 10000 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions:
Speed: 350
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1333 New Years Round

Start: Dec 31,2011 00:00
End: Jan 02,2012 00:00
Description:
  • 45 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 3000
Victory conditions: Top player receives forum title 'Celebrated Speeder 2011'

Speed: 150
Unit speed: 0.7
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1338 Test round

Start: Dec 30,2011 23:05
End: Dec 30,2011 23:55
Description: This is a test round. Password only.

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1337 No restart. No Noble restart.

Start: Dec 29,2011 13:50
End: Dec 30,2011 23:00
Description: Caution: ROUND STARTS AT 14:00. Noblemen travel a maximum distance of 100 fields.
The farm limit is active. Per farm level, 700 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 50-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 104
Victory conditions: Top player receives 100 premium points
Top tribe 3 members receive 30pp each.
Speed: 350
Unit speed: 0.7
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1332 4 Fixed tribes . No restarts or noble restarts.

Start: Dec 29,2011 12:30
End: Dec 29,2011 13:30
Description: ROUND STARTS AT 13:00 Caution: NO restarts. NO noble restarts. The farm limit is active. Per farm level, 700 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant and half price.
  • 50-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 104
Victory conditions: Top player receives 100 premium points. Top 3 players in winning tribe receive 30pp each.

Speed: 350
Unit speed: 0.7
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1331 King Of The Hill x 300

Start: Dec 27,2011 01:00
End: Dec 29,2011 12:00
Description: Caution: The farm limit is active. Per farm level, 700 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 40 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 1-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Player limit: 100
Victory conditions:
  • The winner is the person holding the 'HILL' (a super village placed randomly on the world at around 01:00 on the 28th) at the end of the round.
  • PRIZE : 200pp
  • Speed: 300
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1330 Christmas Round

    Start: Dec 24,2011 00:00
    End: Dec 27,2011 00:00
    Description:
    • 45 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
    • No paladin
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2000 points.
    • Coin Academy.
    • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 3000
    Victory conditions: Top player receives forum title 'Speed Santa 2011'

    Speed: 120
    Unit speed: 0.7
    Sleep mode: Yes
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1334 3hr and a bit Solo BASH round x 400

    Start: Dec 23,2011 19:10
    End: Dec 23,2011 22:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
    • 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2000 points.
    • 1-member tribe limit. No outside support.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 1.0 hours.
    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 400
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #1328 6 hour x 400 Loopy Loyalty.

    Start: Dec 23,2011 11:00
    End: Dec 23,2011 17:00
    Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.
    Noblemen reduce loyalty by 35 to 50 each time.

    • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
    • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
    • Paladin active (no items)
    • Archers active.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2000 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 0.5 hours.
    Player limit: 100
    Victory conditions: Top player receives 100 premium points

    Speed: 400
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: Yes
    Morale: No
    Rankings