Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1254 3 day x100
Start: | Nov 08,2011 14:00 |
End: | Nov 11,2011 14:00 |
Description: | Caution: The farm limit is active. Per farm level, 2000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 60 minutes beginner protection. Ratio protection active for the first 1 days (5 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
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Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 0.9 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1253 24 hour x 300.
Start: | Nov 07,2011 13:00 |
End: | Nov 08,2011 13:00 |
Description: | Caution: Noblemen travel a maximum distance of 400 fields.
- Increased starting build: Level 4 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 30 minutes beginner protection.
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 2.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 0.7 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1252 12 hour x100
Start: | Nov 07,2011 00:00 |
End: | Nov 07,2011 12:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 1 Rally point, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Coin academy.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1250 Weekend Barbalicious Round.
Start: | Nov 05,2011 08:00 |
End: | Nov 06,2011 23:00 |
Description: | Caution: The farm limit is active. Per farm level, 1500 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 40 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Advanced bonus villages grow to 550 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 3.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 200 premium points
|
Speed: | 200 |
Unit speed: | 0.8 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1251 7 Hour * NO HAULS* x 400.
Start: | Nov 05,2011 00:00 |
End: | Nov 05,2011 07:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 35 to 45 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 15 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
- 45 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. Barbs and advanced bonus villages grow to 900 points.
- Packet academy. Nobleman prices are constant.Half Price.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 400 |
Unit speed: | 0.6 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1249 5 hour CAT round.
Start: | Nov 04,2011 18:00 |
End: | Nov 04,2011 23:00 |
Description: | Caution: No nobling. The farm limit is active. Per farm level, 700 units are supported.
- Increased starting build: Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (5 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No extra barbarian villages are created. Barbs and advanced bonus villages grow to 500 points.
- 3-member tribe limit. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 0.8 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1248 24 hour with Church x 300
Start: | Nov 03,2011 17:00 |
End: | Nov 04,2011 17:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 30 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Church active.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1500 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 200ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 300 |
Unit speed: | 0.65 |
Sleep mode: | No |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1246 3 Day x 250.
Start: | Oct 31,2011 16:00 |
End: | Nov 03,2011 16:00 |
Description: | Caution: The farm limit is active. Per farm level, 1500 units are supported.
- 40 minutes beginner protection. Ratio protection active for the first 1 days (5 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 800 points.
- Coin academy.
- 5-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 2.0 hours.
- Attack gap 200ms. Support gap 100ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 250 |
Unit speed: | 1 |
Sleep mode: | Yes |
Account sitting: | Yes |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1245 12 hour x 100
Start: | Oct 31,2011 03:00 |
End: | Oct 31,2011 15:00 |
Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 50ms. Support gap 50ms.
|
Player limit: | 100 |
Victory conditions: | Top player receives 100 premium points
|
Speed: | 100 |
Unit speed: | 0.9 |
Sleep mode: | No |
Account sitting: | No |
Morale: | Yes |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1244 Halloween Special . Vampires v Werewolves.
Start: | Oct 30,2011 16:25 |
End: | Oct 31,2011 02:00 |
Description: | Caution: Noblemen travel a maximum distance of 100 fields. The farm limit is active. Per farm level, 700 units are supported. On entering the world, players are automatically assigned to a tribe.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- No bonus villages. Barbs grow to 500 points.
- Coin academy.
- 0-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
- Attack gap 100ms. Support gap 0ms.
|
Player limit: | 100 |
Victory conditions: | Top attacking player receives 200 premium points
Please see the forum thread for more details !! |
Speed: | 350 |
Unit speed: | 0.7 |
Sleep mode: | No |
Account sitting: | No |
Morale: | No |
Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |