Speedrunder

Speed runder er en modifikation af spillet, som f.eks. spilles 120 x hurtigere end normalt, runderne kan varierer fra en time til en uge.

[1] ... [404] >406< [408] ... [557]

#1634 24 hour x 250

Start: jul. 16,2012 07:00
Slut: jul. 17,2012 07:00
Beskrivelse:
  • Increased starting build: Level 4 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 250
Enheds hastighed: 0.7
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Nej
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#1633 5 hour x 300

Start: jul. 16,2012 01:00
Slut: jul. 16,2012 06:00
Beskrivelse:
  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
  • 25 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 300
Enheds hastighed: 0.7
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1632 3 hour x 400

Start: jul. 15,2012 21:00
Slut: jul. 16,2012 00:00
Beskrivelse:
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Spillergrænse: 200
Vinderkrav:
Hastighed: 400
Enheds hastighed: 0.6
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1631 5 Hour BASH Round. x 350

Start: jul. 15,2012 15:00
Slut: jul. 15,2012 20:00
Beskrivelse: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 200
Vinderkrav: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.Top player (in Opponents Defeated as Attacker) receives 100 premium points
Hastighed: 350
Enheds hastighed: 0.5
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1630 5 Hour CAT round x300

Start: jul. 15,2012 09:00
Slut: jul. 15,2012 14:00
Beskrivelse: Caution: No nobling.
The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 200
Vinderkrav: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.Top player receives 100 premium points
Hastighed: 300
Enheds hastighed: 0.4
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1628 7 hour x 250

Start: jul. 15,2012 01:00
Slut: jul. 15,2012 08:00
Beskrivelse:
  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 4 hours (5 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 600 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 250
Enheds hastighed: 0.7
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1627 Solo 100% loyalty *NO HAULS*

Start: jul. 14,2012 18:00
Slut: jul. 15,2012 00:00
Beskrivelse:
Caution: The farm limit is active. Per farm level, 1000 units are supported.
*NO HAULS*
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 20 Wall, Level 15 Workshop, Level 5 Hiding place, Level 1 Academy.
  • 5 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 10000 points.
  • Coin academy.
  • 1-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 200
Vinderkrav:
Hastighed: 350
Enheds hastighed: 0.4
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Ja
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#1626 8 hour x 400

Start: jul. 14,2012 09:00
Slut: jul. 14,2012 17:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 150 fields.
The farm limit is active. Per farm level, 500 units are supported.

  • 10 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 400
Enheds hastighed: 0.6
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Ja
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#1624 Loopy Loyalty Random Round.

Start: jul. 14,2012 01:00
Slut: jul. 14,2012 08:06
Beskrivelse: Caution: Noblemen reduce loyalty by 35 to 50 each time.

  • 30 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 2000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No outside support.
  • Random starting location.
  • Militia not active.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 400
Enheds hastighed: 0.8
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Nej
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#1623 3 hour x 350

Start: jul. 13,2012 21:00
Slut: jul. 14,2012 00:00
Beskrivelse: Caution: The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 350
Enheds hastighed: 0.5
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Ja
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» Spiller modstandere besejret
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