Speedrunder

Speed runder er en modifikation af spillet, som f.eks. spilles 120 x hurtigere end normalt, runderne kan varierer fra en time til en uge.

[1] ... [409] >411< [413] ... [563]

#1651 2 day x 50

Start: jul. 25,2012 09:00
Slut: jul. 27,2012 09:00
Beskrivelse: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 750 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Vinderkrav: Top player receives 100 premium points. Rank 2 - 50pp
Hastighed: 50
Enheds hastighed: 0.8
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Ja
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#1650 2 day x 200

Start: jul. 23,2012 08:00
Slut: jul. 25,2012 08:00
Beskrivelse: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Vinderkrav: Top player receives 100 premium points, Rank 2 - 50pp
Hastighed: 200
Enheds hastighed: 0.6
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Ja
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#1649 6 hour x 275

Start: jul. 23,2012 01:00
Slut: jul. 23,2012 07:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 200 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 275
Enheds hastighed: 0.7
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1647 3 hour x 350

Start: jul. 22,2012 21:00
Slut: jul. 23,2012 00:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 300 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Spillergrænse: 200
Vinderkrav:
Hastighed: 350
Enheds hastighed: 0.5
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Ja
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#1645 12 hour x 100

Start: jul. 22,2012 08:00
Slut: jul. 22,2012 20:00
Beskrivelse: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 60 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 100
Enheds hastighed: 0.4
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Ja
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#1644 6 hour loopy loyalty

Start: jul. 22,2012 01:00
Slut: jul. 22,2012 07:00
Beskrivelse: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 35 to 50 each time.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 400
Enheds hastighed: 0.8
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Nej
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#1641 3 hour x 250 Raised.

Start: jul. 21,2012 15:00
Slut: jul. 21,2012 18:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 250 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 200
Vinderkrav:
Hastighed: 250
Enheds hastighed: 0.8
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Ja
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#1639 *NO HAULS* 100% Loyalty. No Barb nobling.

Start: jul. 21,2012 00:00
Slut: jul. 21,2012 08:00
Beskrivelse:
Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.
*NO HAULS*
*No nobling of barbarians*

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 20 Wall, Level 15 Workshop, Level 5 Hiding place, Level 1 Academy.
  • 5 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 10000 points.
  • Coin academy.
  • 1-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 350
Enheds hastighed: 0.4
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1646 1 hour solo 100% loyalty.

Start: jul. 20,2012 16:00
Slut: jul. 20,2012 17:00
Beskrivelse:
  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
  • 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Vinderkrav:
Hastighed: 400
Enheds hastighed: 1
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1636 24 hour x 375

Start: jul. 19,2012 09:00
Slut: jul. 20,2012 09:00
Beskrivelse:
  • 30 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 2250 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 200
Vinderkrav: Top player receives 100 premium points
Hastighed: 375
Enheds hastighed: 0.8
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Nej
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