Speedrunder

Speed runder er en modifikation af spillet, som f.eks. spilles 120 x hurtigere end normalt, runderne kan varierer fra en time til en uge.

[1] ... [631] >633< [635] ... [735]

#1097 12 hours of 400x

Start: aug. 11,2011 23:00
Slut: aug. 12,2011 11:00
Beskrivelse:
  • 10 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 400
Enheds hastighed: 0.6
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1095 6 Hour

Start: aug. 11,2011 16:00
Slut: aug. 11,2011 22:00
Beskrivelse:
  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
  • Attack gap 50ms. Support gap 50ms.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 400
Enheds hastighed: 0.8
Sovemodul: Nej
Kontorepræsentation: Ja
Moral: Ja
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#1092 1 v 1

Start: aug. 11,2011 14:00
Slut: aug. 11,2011 15:00
Beskrivelse:
  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
  • 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Spillergrænse: 100
Vinderkrav:
Hastighed: 300
Enheds hastighed: 1
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1091 2 day Raised start, Constant Nobles x350

Start: aug. 09,2011 13:00
Slut: aug. 11,2011 13:00
Beskrivelse:
  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 15 Warehouse, Level 1 Rally point, Level 15 Barracks, Level 10 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Stable.
  • 30 minutes beginner protection. Ratio protection active for the first 7 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
  • Attack gap 50ms. Support gap 50ms.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 350
Enheds hastighed: 1
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Nej
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#1090 6 hour CAT round .

Start: aug. 09,2011 06:00
Slut: aug. 09,2011 12:00
Beskrivelse: Caution: No nobling.

  • Increased starting build: Level 4 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 2000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Spillergrænse: 100
Vinderkrav: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.Top player receives 100 premium points

Hastighed: 400
Enheds hastighed: 0.6
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1094 Crazy Nobles

Start: aug. 09,2011 02:30
Slut: aug. 09,2011 05:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 300 fields.
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 10 to 40 each time. No restart after nobling.

  • Increased starting build: Level 15 HQ, Level 15 Farm, Level 15 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 15 Stable.
  • 25 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Packet academy. Nobleman prices are constant.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.3 hours.
  • Attack gap 100ms. Support gap 100ms.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 250
Enheds hastighed: 0.7
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1093 5 Hour x 400

Start: aug. 08,2011 20:30
Slut: aug. 09,2011 01:30
Beskrivelse: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.
  • Attack gap 20ms. Support gap 20ms.
Spillergrænse: 100
Vinderkrav: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Hastighed: 400
Enheds hastighed: 0.7
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1089 24 hour conditional

Start: aug. 08,2011 05:00
Slut: aug. 08,2011 19:14
Beskrivelse:
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Spillergrænse: 100
Vinderkrav: First PLAYER to hold 40 villages AND 200k points for a period of 30 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.Top player receives 100 premium points

Hastighed: 300
Enheds hastighed: 0.4
Sovemodul: Ja
Kontorepræsentation: Ja
Moral: Nej
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#1088 12-hour cluster round

Start: aug. 07,2011 16:00
Slut: aug. 08,2011 04:00
Beskrivelse: Caution: Noblemen travel a maximum distance of 15 fields.

  • 20 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

Hastighed: 300
Enheds hastighed: 0.7
Sovemodul: Nej
Kontorepræsentation: Nej
Moral: Nej
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#1086 Championship - Round 11

Start: aug. 06,2011 21:00
Slut: aug. 07,2011 15:00
Beskrivelse:
  • 20 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 0.5 hours.
  • Attack gap 50ms. Support gap 50ms.
Spillergrænse: 100
Vinderkrav: Top player receives 100 premium points

This is a championship round. For details about championship rounds, please see this topic.
Hastighed: 350
Enheds hastighed: 0.8
Sovemodul: Ja
Kontorepræsentation: Nej
Moral: Nej
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