Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1714 2 day x 275
| Start: | Sep 05,2012 14:00 |
| End: | Sep 07,2012 14:00 |
| Description: | - 30 minutes beginner protection.
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 250 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 275 |
| Unit speed: | 0.4 |
| Sleep mode: | Yes |
| Account sitting: | Yes |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1713 12 Hour x 100
| Start: | Sep 05,2012 01:00 |
| End: | Sep 05,2012 13:00 |
| Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Player limit: | 200 |
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 100 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1712 6 hour Loopy Loyalty
| Start: | Sep 04,2012 18:00 |
| End: | Sep 05,2012 00:00 |
| Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 35 to 50 each time.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 400 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1711 24 hour x 250
| Start: | Sep 03,2012 17:00 |
| End: | Sep 04,2012 17:00 |
| Description: | - 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
- No paladin
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2250 points.
- Coin academy.
- 5-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 250 |
| Unit speed: | 0.5 |
| Sleep mode: | Yes |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1710 12 hour x 100
| Start: | Sep 03,2012 04:00 |
| End: | Sep 03,2012 16:00 |
| Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Player limit: | 200 |
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 100 |
| Unit speed: | 1 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1709 2 hour start up
| Start: | Sep 03,2012 01:00 |
| End: | Sep 03,2012 03:00 |
| Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 2 Timber camp, Level 2 Clay pit, Level 2 Iron mine.
- 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 4000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Player limit: | 200 |
| Victory conditions: | |
| Speed: | 225 |
| Unit speed: | 0.8 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1708 5 Hour CAT
| Start: | Sep 02,2012 19:00 |
| End: | Sep 03,2012 00:00 |
| Description: | Caution: No nobling. The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection.
- No paladin
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Player limit: | 200 |
| Victory conditions: | Winner:CHIMERAA |
| Speed: | 300 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Sep 02,2012 13:00 |
| End: | Sep 02,2012 18:00 |
| Description: | Summer Team Tournament Round 12 THIS IS THE LAST ROUND IN THIS TOURNAMENT. Caution: The farm limit is active. Per farm level, 1000 units are supported.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
| Victory conditions: | You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round. |
| Speed: | 350 |
| Unit speed: | 0.5 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1706 12 Hour *NO HAULS*
| Start: | Sep 01,2012 23:00 |
| End: | Sep 02,2012 11:00 |
| Description: | Caution: *NO HAULS* The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 5 HQ, Level 15 Farm, Level 15 Warehouse, Level 5 Barracks, Level 5 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 5 Stable.
- 35 minutes beginner protection. Ratio protection active for the first 5 hours, 40 minutes (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Player limit: | 200 |
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 400 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1705 10 Hour Cluster
| Start: | Sep 01,2012 12:00 |
| End: | Sep 01,2012 22:00 |
| Description: | Caution: Noblemen travel a maximum distance of 10 fields.
- 20 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 3000 points.
- Packet academy. Nobleman prices are constant.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Player limit: | 200 |
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 300 |
| Unit speed: | 0.7 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |