Speed rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
#1694 12 hour x 200
| Start: | Aug 24,2012 01:00 |
| End: | Aug 24,2012 13:00 |
| Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Player limit: | 200 |
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 200 |
| Unit speed: | 0.5 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1693 12 hour x 350
| Start: | Aug 23,2012 12:00 |
| End: | Aug 24,2012 00:00 |
| Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 3000 points.
- Coin academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 350 |
| Unit speed: | 0.7 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1692 24 hour x 150
| Start: | Aug 22,2012 11:00 |
| End: | Aug 23,2012 11:00 |
| Description: | - 30 minutes beginner protection. Ratio protection active for the first 3 hours (10 per cent).
- No paladin
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2250 points.
- Coin academy.
- 2-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 150 |
| Unit speed: | 1 |
| Sleep mode: | Yes |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1691 2 day x 300
| Start: | Aug 20,2012 10:00 |
| End: | Aug 22,2012 10:00 |
| Description: | - 60 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
- No paladin
- No archers.
- 15-tech smithy (3 levels per technology).
- Barbs and advanced bonus villages grow to 2500 points.
- Packet academy.
- 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 300 |
| Unit speed: | 0.6 |
| Sleep mode: | Yes |
| Account sitting: | Yes |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1690 12 hour x 100
| Start: | Aug 19,2012 21:00 |
| End: | Aug 20,2012 09:00 |
| Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 5000 points.
- Packet academy.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 100 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Aug 19,2012 14:00 |
| End: | Aug 19,2012 20:00 |
| Description: | Summer Team Tournament Round 8 Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Stable.
- 20 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
- Paladin active (no items)
- 15-tech smithy (3 levels per technology).
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 2000 points.
- Coin academy.
- 5-member tribe limit. No attacking tribemates. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 0.5 hours.
|
| Victory conditions: | You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round. |
| Speed: | 300 |
| Unit speed: | 0.8 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1688 12 hour x100
| Start: | Aug 19,2012 01:00 |
| End: | Aug 19,2012 13:00 |
| Description: | Caution: The farm limit is active. Per farm level, 1000 units are supported.
- Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 3-member tribe limit. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Player limit: | 200 |
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 100 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1687 2 Hour BASH
| Start: | Aug 18,2012 22:00 |
| End: | Aug 19,2012 00:00 |
| Description: | Caution: No nobling.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 20 Stable, Level 1 Workshop.
- 5 minutes beginner protection. Ratio protection active for the first 10 minutes (10 per cent).
- Paladin active (no items)
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 500 points.
- 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Random starting location.
- Militia not active.
|
| Player limit: | 200 |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 1 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Aug 18,2012 09:00 |
| End: | Aug 18,2012 21:00 |
| Description: | Summer Team Tournament Round 7 Caution: Noblemen travel a maximum distance of 15 fields. The farm limit is active. Per farm level, 1000 units are supported.
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 1000 points.
- Packet academy.
- 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Victory conditions: | You must not change your registered TAG during the round - and only need to register it ONCE per tournament not each round. |
| Speed: | 200 |
| Unit speed: | 0.7 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
#1685 100% Loyalty, solo *NO HAULS*
| Start: | Aug 18,2012 00:00 |
| End: | Aug 18,2012 08:00 |
| Description: | Caution: *NO HAULS* The farm limit is active. Per farm level, 1000 units are supported. Noblemen reduce loyalty by 100 to 100 each time.
- Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 20 Market, Level 20 Stable, Level 20 Wall, Level 15 Workshop, Level 5 Hiding place, Level 1 Academy.
- 5 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 1 per cent of village points.
- Barbs and advanced bonus villages grow to 10000 points.
- Packet academy. Nobleman prices are constant.
- 1-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 2 villages. Duration 1.0 hours.
|
| Player limit: | 200 |
| Victory conditions: | Top player receives 100 premium points |
| Speed: | 350 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |