Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [548] >550< [552] ... [561]

#123 Round 119

Start: Nov 01,2008 10:00
End: Nov 02,2008 17:00
Description: No paladin, no archers, academy and packages, constant noble cost, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions: Extra large 'cheat' bonus villages. Some with level 40 barracks, 30 stable. Some with level 40 resource mines.
Speed: 350
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#122 Round 118 BASH

Start: Oct 31,2008 19:00
End: Oct 31,2008 23:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode.
Player limit: 75
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 400
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#121 Round 117 CLUSTER

Start: Oct 31,2008 09:00
End: Oct 31,2008 17:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions: Cluster round. Maximum nobling distance - 5 fields.
Speed: 300
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#120 Round 116 BASH

Start: Oct 30,2008 17:00
End: Oct 30,2008 22:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode.
Player limit: 75
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#119 Round 115

Start: Oct 27,2008 09:00
End: Oct 30,2008 15:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#118 Round 114

Start: Oct 26,2008 19:00
End: Oct 27,2008 00:10
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode.
Player limit: 75
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 400
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#117 Round 113

Start: Oct 25,2008 09:00
End: Oct 26,2008 17:00
Description: No paladin, no archers, academy and packages, constant noble cost, 1 tech per unit, tribe limit 5, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 400
Unit speed: .4
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#116 Round 112 BASH

Start: Oct 24,2008 18:00
End: Oct 24,2008 23:00
Description: No paladin, no archers, coins, 1 tech per unit, tribe limit 3, growing bonus villages, tribe lock, no outside support, cannot attack own tribe. No morale, no account sitting, no sleep mode.
Player limit: 75
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 350
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#115 Round 111 CAT

Start: Oct 24,2008 15:00
End: Oct 24,2008 17:00
Description: Paladin, no archers, coins, 10 techs per unit, no tribes, no morale, no account sitting, no sleep mode.
Player limit: 50
Victory conditions: To catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Speed: 400
Unit speed: .4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#114 Round 110

Start: Oct 21,2008 09:00
End: Oct 24,2008 13:00
Description: Paladin, Archers, coins, 1 tech per unit, tribe limit 7, growing bonus villages, tribe lock, no outside support, cannot attack own tribe.
Player limit: 100
Victory conditions:
Speed: 250
Unit speed: .6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated